A software engineer with a fascination for game design. Simply put, I make games I want to play. Here you'll find both the experimental games I put together to practice techniques as well as any full-fledged releases I publish.
Experimental/Learning
My first post-college game, Wyrmtender is an extremely simple roguelike, created solely for the intent of familiarizing myself with the various areas of gamedev (art, sound, design, etc.). Started April 2024. Published Oct 2024.
Full Games
Intended as my first fully-realized game, the project codenamed Morlinnian Colony (or MorCol) will (probably) be a Monster Hunter-like with some basic colony-building attached. Started Oct 2024. Pre-alpha with no proposed publish date.